We're an awarded serious games studio based in Florence specializing in designing and developing applied games and highly interactive multimedia experiences for educational projects, CSR activities, dissemination, training, and communication. We published games about citizenship, intercultural dialogue, sustainability, biology, mental health, and economics and we've engaged thousands of students, kids, and adults across Italy and Europe. We can do: 1. Serious games for ESG Do you want to ensure your CSR activities have a concrete and measurable impact ? Do you want to avoid your project being perceived as green/social washing ? Do you want to avoid the backfire related to the perception of manipulation following nudging activities? Use serious games to pique curiosity, generate interest, explain, and convince . Leverage the accessible and engaging language of interaction and the potential of procedural rhetoric to create empowerment and promote contributory activation to your project. Measure the impact and obtain meaningful metrics for your sustainability report . 2. Serious Games for Employee Training and Corporate Culture Transmission Are your employees lacking motivation when it comes to training and upskilling processes? Do you want to improve the effectiveness of these processes and obtain meaningful metrics and new insights from them? We develop serious games to simulate scenarios , experiment with relational dynamics , transmit values , and validate knowledge and hard/soft skills . We apply andragogical training principles that value the role and experience of learners through active and intentional learning . 3. Serious games for k12 training and educational projects Are you looking for a format that adapts to the changing needs of engagement and different learning styles and needs ? Do you need support to update your lesson materials with a focus on inclusivity and personalized learning ? Let's transform your content into games to leverage the advantages of an accessible and engaging language , tune in difficulty and depth degree to the student's zone of proximal development , convey knowledge while avoiding rote learning , develop skills while avoiding frustration , and stimulate critical thinking through discussion , debate, and peer cooperation . Some results: With its first release, Chef Adventure, Whitesock won the Best Applied Game 2021 award at the IVGA (Italian VideoGame Award) and received numerous articles and interviews in specialized and non-specialized magazines (e.g., ilSole24 Ore). Simboasi was nominated for the 2022 version. The game Oxistress has been the subject of two scientific publications in Oxidative Medicine and Cellular Longevity . MedCase, Whitesock's most technologically ambitious project designed and developed, has been used in 125 events for healthcare training in 20 different countries, involving over 3000 doctors in person and 500 participants in online courses, and won the Innovation prize at the Italian FCE Award 2024 . Prosperia, a board game about cooperation versus individualism has been selected to be showcased at the 18th European Conference on Games Based Learning in Aarhus Denmark. In 2023, Whitesock was selected in Erasmus+ KA2 program with the project AYDRESS , related to raising awareness about the preparation and management of disasters related to the climate emergency.